![]() ![]() Things shouldn't "pop up" (like some used curious/items I used) as much anymore. Contrast and saturation of objects should be unified and tweaked now (one example in preview pics). Should blend right to the backround now.Ĭhanges went thru all of the backrounds: ![]() Tweaked contrast of the hanging hands, and monument, in backrounds wall_21, and wall_17. Hopefully everything is fixed now for good, let me know if your eye catches something, mine missed. Note some backrounds have transparent backrounds, so superPNG for PS, or Gimp in general is needed to edit them. ![]() If something is nto to your liking, you can replace it with something else, or edit them, just png files. Vanilla assets are crypts.warrens_wall_00 to. Vanilla base-game assets used, some slightly edited to put these together. The game creates corridors randomly from this collection, so you will see mix of new and old still.
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